Belhocine, Rachid (1987) Urban Simulation Games Application to the Algerian System of Development. Master of Architecture thesis, University of Glasgow.
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Abstract
The very first aim of this study is to introduce gaming simulation in the educational process of the Algerian University. It occurred to me during my first ever experience in gaming at the Mackintosh School of Architecture which was introduced by Drew Mackie, and which was part of the first year course for the M. Arch. The second aim is to try and inculcate into people's mind the different conflicts existing in the development of an urban fabric. In the first two chapters I tried to summarise the rules and the principles of the games used in various fields accompanied by particular case studies such as SPUSK (Game for Control of Large Construction Projects), an urban simulation and a house design game. For my own Algerian game, a site (introduced in the third chapter) was chosen between various ones according to its richness and various social, economic and physical conflicts, and the Algerian system of Development a game was designed and played with a number of players as it is detailed in the fourth chapter. It establishes at the end a general layout for the site.
Item Type: | Thesis (Master of Architecture) |
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Qualification Level: | Masters |
Keywords: | Architecture, Urban planning |
Date of Award: | 1987 |
Depositing User: | Enlighten Team |
Unique ID: | glathesis:1987-77526 |
Copyright: | Copyright of this thesis is held by the author. |
Date Deposited: | 14 Jan 2020 11:53 |
Last Modified: | 14 Jan 2020 11:53 |
URI: | https://theses.gla.ac.uk/id/eprint/77526 |
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